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An Atari 2600 emulator for Linux, Mac OSX and Windows:
* Fixed M6532 RIOT timer emulation. More testing is needed, but the changes so far have fixed several ROMs that didn't work before.
* Fixed issue with weird characters in the debugger disassembly when loading .lst files.
* Fixed bug where entering the debugger for 4A50 and E0 carts caused the ROM to be frozen afterwords.
* Removed logic whereby starting a ROM from something other than the built-in launcher wouldn't allow the user to go back to the ROM launcher.
* Fixed bug (hopefully) with the app icon not showing on the Stella window. Further testing is needed, since I can't duplicate the error myself.
* Fixed default snapshot folder issues; the folder will now be automatically created in the same place as state folders, ini files, etc (whereever that may be for your platform).
* Re-added 'lastrom' functionality, where Stella will remember and auto-select the last ROM that was successfully launched in the ROM launcher.
* For Stella developers, fixed SpeakJet emulation so it compiles again. No improvements have been made to the emulation itself, though.
Download from the homepage.
A port of the Dragon / Tandy Coco emulator Xroar to the PSP by zx-81:
* Speed improvements
* Add vsync option
* Add artifact mode
* Auto-fire mode, press RTrigger+X to switch it on/off
* New command menu to run disk program
* Bug fix in the low battery watchdog
Download from the homepage.
A Commodore 16 & Plus/4 emulator for windows with some nice additions:
* new joystick setup dialog
* SID emulation improvements
* gamma correction fixes
* minor bugfixes
Download from the homepage.
Here's what the makers had to say: " Xeon is a project to create a PS2 emulator with best compatibility and performance.
# The official start was the 05.02.2008. We work in a 5-man team where everybody has his own thing to do: Xeon - Main/CPU coding (emulator is based on his idea :P)
# Quid - Graphics (render acceleration)
# Port7 - Plugins and device emulation (such as DVD)
# lateit - Sound (Central Sound System)
# rSys - Input-Output processing
The latest build is the ‘0.2a’ and an early beta ;). We don’t want to use others code (such as foreign video-plugins), so it takes a while to develop. The release date is unknown, cause we don’t want to release an unfinished emulator (there are enough of them).
So visit our site to get new (we code every day) informations about development."
Visit the Homepage.
A rapid update for Raine & the Neo-Geo CD emulator:
* NeoRaine Fixed the loading animations "flashes", during, after or before the animations (thanks to Juveno41 for the animation he found on youtube, it helped a lot !). It also finally explains why the animations of overtop were bad from level 2 : they were not supposed to be shown at all !
* Fix a stupid mistake which could cause a bad restoration of savegames in some situations
* Some part of the gui could remain visible after the game was started...
* The depencies for raine and neoraine are now in different files to avoid to reproduce the mistake of version 1.1.2 with the bad windows binary !
Raine
* Fixed an irq problem in the cave driver which was freezing esprade at the 1st boss. The cause is the new version of starscream which is more precise with interrupts, I even wonder how the cave driver could work the way it was before that... anyway it's fixed, but it could happen in some other raine games (luckily very few drivers have a complicated interrupt system like the cave driver).
* The recent gui changes could make some part of the gui to remain visible after a game had been started... lack of tests here, sorry !
Download from the homepage.
A port of the MSX, MSX2 & MSX2+ emulator fMSX to the PSP:
* PSP version brought up to par with Marat's official version
* Sound should now function correctly following a state load (in previous versions, sound would often stop)
* MSX MUSIC bug fixed - FMPAC should now be loaded correctly (earlier versions attempted loading from an incorrect location, and thus failed)
* When switching games, latest save state will be automatically highlighted
Download from the homepage.
MameXT32:
* Filters (thanks mamesick "build FX")
* HighScore.dat support
* TAB: * Artwork Preview * Select *
* BUTTON: * Movie (xvid) * Manuals (pdf) * PCB info * Zip *
Download from the homepage.
Next we have MAME Plus!:
* [MESS] sync with svn 1794 [Emuman]
* sync with 0.123u3 [Emuman]
* updated Japanese mameinfo (0.123u2 2/25) [mame e2j]
* updated Japanese list (jplist0123u2_0225.zip) [mamelist jp]
* updated Simplified Chinese list [kof2112]
* catlist v0.123u2 [s_bastian]
Download from the homepage.
Here's what's new in this release:
* :. Support to PAL
* :. Screen centering
* :. General config menu
* :. Ingame config menu
* :. Save state and SRAM support
* :. Several source code cleaning (still needs more) and bugfixes
Download from the release thread.
Here's the updates:
* 1) Added options to create and save either 35 or 40 tracks to a D64 file.
* 2) Added track align option for creating and loading D64 files.
* 3) Added command line options.
example:
hoxs64.exe -quickload -alignd64tracks -autoload "c:\games\games.d64" 5
This will auto quick load program 6 from the file games.d64. Aligned tracks will be used.
* 4) VIC fixes. Numerous demos fixed.
* 5) 1541 disk VIA fixes.
Download from the homepage.
* Fixed a bug in application path creation.
* Fixed a bug in loading SAV file.
* Fixed a bug in SoundCapture Plugin creation.
* Fixed a bug in Texture Coordinates Transformation.
* Fixed a bug in Textures Blending.
* Added AceKard Plugin.
Download from the homepage.